![]() We’re not sure that really counts as a flaw but it does mean a commitment in time and patience that many gamers won’t be able to give, whether they want to or not. It’s not like the game is trying to hide a lack of content either, in fact there’s arguably far too much of it that remains unlocked at first – including several class types and many key gameplay features that don’t come into it until at least the halfway mark. Even if you’re usually doing interesting things while level grinding (taking part in side quests or mapping new dungeons, for example) it means it can be several hours between first seeing an enemy and eventually taking it down. It’s not that Etrian Odyssey IV is hard it’s that it eats up so much of your time. The most obvious attempt to appeal to a wider audience is simply that there’s a new ‘Casual’ difficulty mode, but that rather misses the point. #ETRIAN ODYSSEY 4 CLASSES FAQ FULL#The overworld is full of secret treasures, resellable resources, and wandering traders – as well as some extra tough enemies that usually have to be either avoided or distracted. ![]() #ETRIAN ODYSSEY 4 CLASSES FAQ SERIES#One of the game’s most obvious new features is the new overworld, which takes the seafearing exploration of Etrian Odyssey III and expands it for a series of maps in which there’s usually one multi-level dungeon and a series of smaller ones. The use of 3D is poor though, with the world appearing as a flat 2D image and the interface simply floating above.Īnd we’re still not sure what to make of the soundtrack, which moves from the bizarrely awful (the ‘70s style muzak for the town hub is unspeakably bad) to much more subtle mood music and some excitingly overbearing boss tunes. The combat is still obviously based on the old Dragon Quest formula but although the graphics are low tech (or at least low budget) the monsters are nicely animated and a huge step forward from the static portraits of the previous games. Why so many other Japanese role-players keep that sort of thing secret we don’t know but you’re immediately given the confidence to experiment and learn the many complimentary ways the different classes can support each other. ![]() The random battles are made bearable – even enjoyable – because your team of (initially) five are so customisable, with multiple class types each with their own very different skill tree to unlock.Īgain, Etrian Odyssey IV is much better at explaining what everything does and how it can be unlocked, as well as making it clear in battle what buffs are active and what weaknesses enemies have. The giant mazes and ultra-hard bosses are still in there but only after you’ve found your feet and started levelling your crew up by grinding through cannon fodder enemies. ![]() In fact it’s quite clever about it at times, as forbidding labyrinths are revealed to be much smaller than you first think and apparently unbeatable foes break off mid battle. But as any Dark Souls fan will tell you the greatest rewards come with the greatest effort, and indeed the two games have much in common in terms of valuing a slow, steady approach over blind action.īut although most of the core systems are largely the same as always Etrian Odyssey IV is a considerably more accessible game than its predecessors, with an honest attempt to provide a smooth difficultly curve for new players. Etrian Odyssey IV is not an easy game and sometimes just getting to fill in a couple of extra walls on your map is all the visible proof of half an hour’s hard gaming. ![]()
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